>Sigh. Again, the 'experts' have to chime in without either doing their
>research or having practical experience.
>
>For those interested, this is the pointer to the specs on the PS2:
>http://www.SCEA.com/news/press_example.asp?ps2=ps2&ReleaseID=9
>
>And this is the link to the cluster strategy for the PS2, called GScube, which
>is already functional:
>http://www.SCEA.com/news/press_example.asp?ReleaseID=9573
I don't mean to be argumentative, nor minimize the risk of dismissing the
potential for Iraq using PS2s for military purposes, but it looks to me like the
GScube architecture as described on the cited Web page is an enhanced derivative
of the PS2, requiring proprietary products from several other manufacturers to
operate. The original claim that linking PS2s in parallel to create a
supercomputing environment is not feasible "out of the box" seems perfectly
valid to me.
Sixty-six million polygons a second in a dedicated graphics engine is indeed
impressive, but just how applicable is that capability to the goals of
traditional supercomputing?
Maybe the "experts" know a little more than you're giving them credit for...
Cheers,
RGF
Robert G. Ferrell, CISSP
Information Systems Security Officer
National Business Center
U. S. Dept. of the Interior
Robert_G_Ferrell@nbc.gov
========================================
Who goeth without humor goeth unarmed.
========================================
ISN is hosted by SecurityFocus.com
---
To unsubscribe email LISTSERV@SecurityFocus.com with a message body of
"SIGNOFF ISN".
Received on Wed Jan 3 02:55 CST 2001